unexplained-events:

Night Terrors

Night Terrors is an

augmented reality horror survival game that is being developed for smart phones. The game scans your surroundings and builds an internal map to determine how best to scare you as you wander around in search of a young girl in need of rescue. The game utilizes your flash and camera while you have your headphones plugged in for the audio.

You will walk around your surroundings while coming face to face with various supernatural or creepy things such as ghosts, clowns, spiders, and demons. We don’t know if the game contains jump scares as of yet since it is still seeking funding on indiegogo.

You can help fund it HERE and watch the trailer HERE

a little list of horror/mystery/abstract rpgs

funkymonoe:

A FAIR WARNING that the quality of some games in this list can range from the worst to the best, yet please respect the creator, they’ve worked hard to make their creations enjoyable! 

*all of games are freeware and translated to english 

.flowakemi tanalice mareanswered prayers / ao oniboy ichiro’s modestybroken bottles / clock of atonementcorpse party (if) / corpse party (if – past end)corpse party (rebuilt)corpse party zerodenshadesert nightmaredesperate love feastdivinity fatumfleshchildforest of drizzling rain / forest of animals / ghost suburb IIghost suburb zerogingiva / hand in hand / hello? hell… o?i’m scared of girlsinfectious nightmareibkiller bearlieat / lcd demlisa / nightmare castle nira onimad fathermemermaid swampmiddensmisaomisereremogeko castle / OFFoni asobi / pallete / paranoiacparanormal syndrome / re:kinderreaper / rust and bloodschuld / save me / seven mysteriesseventh nightshiro no noroi / sick mind / skinwalkerspace funeral / substitute sacrifice girl / townlore / the crooked manthe desolate hospitalthe dreaming marythe god of the crawling eyesthe gray garden / the looking glass / the mirror liedthe sandmanthe witch’s house / toilet in wonderland / ultra violet / wadanohara and the great blue sea / yume 2kkiyume nikkiyume nisshi

Good psychological games masterpost?

shatterstag:

notquiteluke:

thepageofhopes:

disjunkt:

disjunkt:

9-times:

atherys:

elkian:

No One Has To Die: Talking will spoil it from the start. Amazing concept and brilliant ending. Takes about 20 minutes to complete, browser game.

Off: You’ve probably already seen bits all over tumblr from this (as well as bits, if you know what I mean ;]); French game that starts with a strange man “purifying” ghosts from a world with weird rules and elements; quickly becomes a twisted, confusing ride. At least worth a play, and you should probably check out an LP afterwards (I sure did). Takes a few hours.

The Grey Rainbow: Don’t be thrown by the art – this game may start off in a fairly usual RPG manner, but the story, though short, will draw you in and may even make you cry. Make sure to check all flavor text. Takes about an hour.

The Color Tuesday RPG (TCT): Starts off with kids randomly chosen to save the world/town/whatever, like many RPGs, but actually takes a look at the burden placed on the protagonists. Interesting if sometimes frustrating combat system, a compelling story, and an almost laughable but actually rather tragic spin on the weird rules of many RPG worlds. Beautiful in every sense and left me wanting more. Takes a few hours – LOTS OF FLASHING, epileptics take care! Make sure to play with the sound on.

Bastion: If you haven’t played this yet, I’m already judging you. But seriously, it’s an incredibly beautiful and heart-wrenching game with wonderful sound, graphics, and story. Most definitely play with the sound on, and buy the damn soundtrack. The only non-free game on this list, but well worth it. Takes a few hours, very streamlined story.

EDIT: Feel free to add your own!

ComaTo be honest I’m not 100% sure it fits with the rest of the list as it’s been ages since I played it, but it’s a beautiful game with an amazing atmosphere and everyone should play it at least once. Won’t take very long at all!

LovedA really short game, but it has a lot of replay value in my opinion.

I love psychological games, especially the ones that spur discussions due to their ambiguous nature and the ones with gameplay that reflects the game’s message. Looking up other people’s interpretations to those games is always the most rewarding thing.

Adding:

Don’t Look Back: A short browser platformer that’s a modern interpretation of the Greek myth of Orpheus and Eurydice. Depending on interpretation, the ending can be regarded as either positive or negative, just as many other games on this list.

Braid: Just like Bastion, it isn’t free, and while I haven’t been able to finish it yet, it most certainly meets the criteria mentioned above.

Edit: I realize Don’t Look Back might not actually be fun to play though; I added it mainly for all the interesting interpretations that are made of the ending.

Since there are a lot of people reblogging this… Adding:

Thomas Was AloneIt’s a puzzle platformer with short levels where every character is a polygon shape, each with their own distinct colour, personality, issues (inner battles) and unique abilities that accompany their distinct shape. Though they may not be fond of each other at first, be it because they feel inferior or superior, ultimately, they need to work together to overcome the obstacles in each level. Its minimalistic design coupled with the development of the polygons and their relationships make the game a thoroughly enjoyable experience.

Little InfernoFrom the makers of World of Goo, as you might be able to tell from the design! You sit in front of a fireplace and burn toys to keep the fire alive, continuously gaining money to buy more toys to burn. The extremely appealing visuals and effects compel you to keep burning toys (more toys are unlocked from a shopping catalogue as you purchase them, and simultaneously burning toys that are part of special themed combos gets you additional rewards) – until you suddenly realize… (whisper whisper)

Both games are aren’t free, but they’re occasionally on sale (as part of Steam or Humble Bundle sales). 

I’m going to add some as well, since there’s been a lot of very interesting games exploring very meta and psychological aspects of video games recently. 

Papers Please: I cannot recommend this game enough. If you want a game truly about moral choice, look no further than this game. There is no binary moral choice here, no moral choice indicator, nothing video gamey about the moral choice here. Instead, it merely asks questions and lets you answer them according to your own morals. I have learned things about myself from this game. Not to mention, it does not sacrifice engagement for moral choice or narrative. Unlike Cart life, which is the closest comparison I can make, this game is not a slog through the mud.The design is tight, fast-paced, intense, stressful, and somehow fun all at one time.    

Spec Ops: The Line: While this game is a bit on the expensive side, (about a 6 hour game for $30) There has been a book written and published analyzing this game. That in itself should tell you how important this game is. It is all about the modern shooter and everything wrong with it, told not only through the narrative, but through EVERYTHING. The presentation, gameplay, and narrative. This game is incredibly psychological and makes you feel like a horrible person despite the fact that the game never really gives you a choice. I can’t say much else without spoiling it, but get this game. Get this game.It was the most important game of 2012. 

Antichamber: Let’s move away from the ‘games that make you feel like a horrible person’ into a psychological game that is more interested in fucking your mind and defying all your pre-built conceptions and everything you’ve ever learned playing video games. Think Portal in an Escher like maze, no game has made me gasp in pure surprise and delight as this game has. If you are into design, it is a must-play because of all the systems at work and how this game can surprise you without being RANDOM. This game has a logic, it’s just not a logic that we are used to. 

well i accidentally spent 3 hours playing these

SOMA: first up, Soma is a horror game, with monsters, and chase scenes. It’s done by Frictional Games, responsible for Amnesia, but it’s not overwhelmingly terrifying imo. Soma is like the soggy post-apocalyptic rotting robot love child of Bioshock, Alien, HG Giger and Isaac Asimov. What does it mean to be human; is it to have a human consciousness, a human body, one, or neither? What happens when the last straggling remnants of humanity on Earth are dying one by one at the bottom of the ocean and the only chance of survival is through artificial scans of consciousness and memory? What happens when you have an AI, tasked with protecting humans, who doesn’t really understand what a human being is….? Soma is super intense, intelligent and incredibly atmospheric and suspenseful game. Play it with a friend to cling to and have discussions on the nature of human reality and artificial intelligence!

sixpenceee:

Highly requested post. Once again I post these because it’s just a thrill to READ abut them even. 

I have received various messages from people who actually tried some of these games and got back horrifying, emotionally and physically scarring results. 

You have been warned over and over again not to try it. 

hide and seek: playing cat and mouse with a possessed doll

fortune: asking spirits for your entire future

things you never want to do: a collection of dare-devil activities

midnight man: summoning a demon

how to actually contact blood mary: self-explanatory

living doll: inducing a spirit to possess a doll

concentrate: a game to figure out how you will die 

kokkuri-san: summon a spirit to ask about the future 

three kings: access to another dimension 

shoe box telephone: communication with the dead

elevator game: access to another world you may or may not get out of 

bath game: summoning a ghost that will follow you around all day

cat scratch: to summon a spirit that leave claw marks on your back

sandman game: persons body feels much heavier

baby blue: to summon an evil baby spirit

light as a feather: make person’s body light enough to lift up with fingers