inkskinned:

in another world, when you are loved, you grow wings  to show it. the bigger the love, the bigger the wings. 

and a world that sees wings as the ultimate status symbol. celebrities with gigantic wings that cannot fly because they are too heavy. monarchs that have stylists to enlarge their (very stumpy) wings. 

babies born with the soft proof of their parent’s love, babies flaking off feathers when their parents don’t care enough. teenagers who watch their wings flake and grow every day, never sure who loves them or doesn’t. having your crush figure out you like him because his wings won’t stop fluffing up. 

bullies who fake having large wings, who hurt others because they never felt whole, who go home and try to wish their feathers into growing. gentle, soft people who have long wings they’re embarrassed of, who tuck them and try to be average because they don’t like showing off. 

weddings where there’s so much love in the room everyone’s wings swell up. the couple having perfectly matched wings which don’t stop their steady growth. waking up next to your husband of six years to find he’s gone and all your feathers have fallen off.

a girl who is pushed down and laughed at for her little wings, her broken home. who knows she’s ugly for it, who feels perfectly alone. who one day walks into a room with another girl who happens to complement her shirt and within six days has become the closest friend she’s ever learned. her wings spreading big and wide and proud over other people’s heads, her new feathers getting in the way because she’s not used to them, pushing her new feathers out of the way so she can kiss the girl she’s dreamed about.

finding your best friend and watching the feathers sprout. lying awake in bed feeling useless and yet having this proof that someone out there loves you. helping a stranger on the train only to have a few cautious pinfeathers tickle their way out. wondering if they felt that tickle, too.

waking up from a dream very confused, hoping a boy six blocks down doesn’t come into school with suddenly slightly larger wings. ace people with arching wings who are absolutely loved by their friends, who are absolutely loving. your boyfriend promising you that boy he’s flirting with means nothing, finding that your feathers are slowly falling out in the shower each morning. 

having average wings and a sad heart and doing your best to be alive and happy and whole but failing terribly – but working towards it, slowly, until one day you see your wings spreading and get excited about who it could be, who liked you enough to change you this drastically; only to figure out on a tuesday afternoon that it’s you, you’re the one who loves yourself for once; and the thought is so big and wide and lovely that you sit down on the floor and can’t stop crying because despite everything, you made it. and that’s amazing.

Good psychological games masterpost?

shatterstag:

notquiteluke:

thepageofhopes:

disjunkt:

disjunkt:

9-times:

atherys:

elkian:

No One Has To Die: Talking will spoil it from the start. Amazing concept and brilliant ending. Takes about 20 minutes to complete, browser game.

Off: You’ve probably already seen bits all over tumblr from this (as well as bits, if you know what I mean ;]); French game that starts with a strange man “purifying” ghosts from a world with weird rules and elements; quickly becomes a twisted, confusing ride. At least worth a play, and you should probably check out an LP afterwards (I sure did). Takes a few hours.

The Grey Rainbow: Don’t be thrown by the art – this game may start off in a fairly usual RPG manner, but the story, though short, will draw you in and may even make you cry. Make sure to check all flavor text. Takes about an hour.

The Color Tuesday RPG (TCT): Starts off with kids randomly chosen to save the world/town/whatever, like many RPGs, but actually takes a look at the burden placed on the protagonists. Interesting if sometimes frustrating combat system, a compelling story, and an almost laughable but actually rather tragic spin on the weird rules of many RPG worlds. Beautiful in every sense and left me wanting more. Takes a few hours – LOTS OF FLASHING, epileptics take care! Make sure to play with the sound on.

Bastion: If you haven’t played this yet, I’m already judging you. But seriously, it’s an incredibly beautiful and heart-wrenching game with wonderful sound, graphics, and story. Most definitely play with the sound on, and buy the damn soundtrack. The only non-free game on this list, but well worth it. Takes a few hours, very streamlined story.

EDIT: Feel free to add your own!

ComaTo be honest I’m not 100% sure it fits with the rest of the list as it’s been ages since I played it, but it’s a beautiful game with an amazing atmosphere and everyone should play it at least once. Won’t take very long at all!

LovedA really short game, but it has a lot of replay value in my opinion.

I love psychological games, especially the ones that spur discussions due to their ambiguous nature and the ones with gameplay that reflects the game’s message. Looking up other people’s interpretations to those games is always the most rewarding thing.

Adding:

Don’t Look Back: A short browser platformer that’s a modern interpretation of the Greek myth of Orpheus and Eurydice. Depending on interpretation, the ending can be regarded as either positive or negative, just as many other games on this list.

Braid: Just like Bastion, it isn’t free, and while I haven’t been able to finish it yet, it most certainly meets the criteria mentioned above.

Edit: I realize Don’t Look Back might not actually be fun to play though; I added it mainly for all the interesting interpretations that are made of the ending.

Since there are a lot of people reblogging this… Adding:

Thomas Was AloneIt’s a puzzle platformer with short levels where every character is a polygon shape, each with their own distinct colour, personality, issues (inner battles) and unique abilities that accompany their distinct shape. Though they may not be fond of each other at first, be it because they feel inferior or superior, ultimately, they need to work together to overcome the obstacles in each level. Its minimalistic design coupled with the development of the polygons and their relationships make the game a thoroughly enjoyable experience.

Little InfernoFrom the makers of World of Goo, as you might be able to tell from the design! You sit in front of a fireplace and burn toys to keep the fire alive, continuously gaining money to buy more toys to burn. The extremely appealing visuals and effects compel you to keep burning toys (more toys are unlocked from a shopping catalogue as you purchase them, and simultaneously burning toys that are part of special themed combos gets you additional rewards) – until you suddenly realize… (whisper whisper)

Both games are aren’t free, but they’re occasionally on sale (as part of Steam or Humble Bundle sales). 

I’m going to add some as well, since there’s been a lot of very interesting games exploring very meta and psychological aspects of video games recently. 

Papers Please: I cannot recommend this game enough. If you want a game truly about moral choice, look no further than this game. There is no binary moral choice here, no moral choice indicator, nothing video gamey about the moral choice here. Instead, it merely asks questions and lets you answer them according to your own morals. I have learned things about myself from this game. Not to mention, it does not sacrifice engagement for moral choice or narrative. Unlike Cart life, which is the closest comparison I can make, this game is not a slog through the mud.The design is tight, fast-paced, intense, stressful, and somehow fun all at one time.    

Spec Ops: The Line: While this game is a bit on the expensive side, (about a 6 hour game for $30) There has been a book written and published analyzing this game. That in itself should tell you how important this game is. It is all about the modern shooter and everything wrong with it, told not only through the narrative, but through EVERYTHING. The presentation, gameplay, and narrative. This game is incredibly psychological and makes you feel like a horrible person despite the fact that the game never really gives you a choice. I can’t say much else without spoiling it, but get this game. Get this game.It was the most important game of 2012. 

Antichamber: Let’s move away from the ‘games that make you feel like a horrible person’ into a psychological game that is more interested in fucking your mind and defying all your pre-built conceptions and everything you’ve ever learned playing video games. Think Portal in an Escher like maze, no game has made me gasp in pure surprise and delight as this game has. If you are into design, it is a must-play because of all the systems at work and how this game can surprise you without being RANDOM. This game has a logic, it’s just not a logic that we are used to. 

well i accidentally spent 3 hours playing these

SOMA: first up, Soma is a horror game, with monsters, and chase scenes. It’s done by Frictional Games, responsible for Amnesia, but it’s not overwhelmingly terrifying imo. Soma is like the soggy post-apocalyptic rotting robot love child of Bioshock, Alien, HG Giger and Isaac Asimov. What does it mean to be human; is it to have a human consciousness, a human body, one, or neither? What happens when the last straggling remnants of humanity on Earth are dying one by one at the bottom of the ocean and the only chance of survival is through artificial scans of consciousness and memory? What happens when you have an AI, tasked with protecting humans, who doesn’t really understand what a human being is….? Soma is super intense, intelligent and incredibly atmospheric and suspenseful game. Play it with a friend to cling to and have discussions on the nature of human reality and artificial intelligence!